Star Wars - Adventures from the Edge

AL's Journey into madness
AL's perspective on the game so far...

WEEK FOURTEEN
We are planning to go to Quell 3, where we may find some good shit to salvage.
Zular or whatever the fuck says Zabraks came by Runnan and roughed him up over giving away the salvage job.
Zular loans us a medium range equipment scanner. We have to bring it back, or something of equal worth.
We hook that sucker up to the Windhunter.
We coordinate a jump to Quell 3.
As we exit hyperspace, we see an orange moon, surrounded by a massive amount of debris, varying in size.
We are in the thick of it, and take evasive maneuvers.
We see chunks of Star Destroyers and frigates floating around, including a Desolator class capital ship from the Federation.
Quell 3 is pockmarked with craters and debris
Using our scanners, we see a massive quantity of fighter remnants and parts.
We approach the Desolator class Federation ship.
We discover active concussion missiles via our scanners within a medium range.
After much debate, we agree to continue toward the Federation ship.
The signals on the scanners are approaching our position.
I climb into the quad laser turret. I listen to the static and sense that there’s a signal being broadcast in binary, hidden in the static.
A voice comes back through the static, telling us to land on Docking Bay 3, and to disengage our guns.
Burr discovers and tells us that the ships are five Vulture-class separatist droid fighters.
We proceed to Docking Bay 3, pass through a ray shield, and the droid fighters resume their patrol.
We see three X-Wings, a Y-Wing, and a Lambda class shuttle in the hangar. A small group of two humans, an Ithorian, a Zabrak, and a Bothan are standing in the bay as well.
We land, the hangar doors close, and we disembark.
I am fully armed and ready.
The Ithorian asks us what we’re doing in this area.
Marn tells him we’re salvaging for Isotech.
The Ithorian doesn’t give a damn, and wants to know why we’re here.
Marn reiterates our genuine intentions.
The Ithorian blames the Zabrak for our presence, and mentions someone named Calo. The Ithorian says we don’t look like Empire.
Marn mentions we’re on the run from the Imperials.
The Ithorian orders his men to search our ships.
Marn insists they won’t find anything worth finding on our ship.
I position myself in front of the entrance to the Windhunter as men approach it. The men tell me they’re still going to search it, and I activate my Vibrosaw.
The Ithorian and Zabrak draw their weapons immediately, and Marn shows them his license to try to diffuse the situation.
The Ithorian points his weapon at Marn, and insists that I be deactivated.
The two guys in front of me are scared and stumble back from the saw,
The Zabrak fires on me, damaging me.
Burr sprints over and tries to deactivate my saw. He tears out a cord or three and deactivates my saw.
Kal drops a smoke grenade and takes cover by the ISO Scout.
Davo draws his pistol and takes cover.
I drop my saw. I sprint at the Zabrak, knocking over Burr and the two humans in front of me on the way. I grab the Zabrak by the front of his clothes, and hoist him up in the air. He drops his weapon.
Marn tells me that these are not our enemies, and I believe him.
The Ithorian calls for reinforcements. The two humans get up and train their guns on Marn.
The Zabrak breaks loose, but injures himself in the process, and lands prone, picks up his gun as he attempts to rise.
I attempt to disarm the Zabrak via force, but he dives under me.
A speeder enters the hangar from one end, and infantry reinforcements approach from another. The Ithorian grabs Marn’s salvage license, and shouts at everyone to cease fire.
I take a Defensive Stance, and orient my clawhand at the Zabrak under me.
The Ithorian examines the salvage license, and doesn’t recognize the illegitimacy of the license, but recognizes that it came from Nar Shaddaa.
The Ithorian says he believes that we aren’t Imps, and asks us to meet them further in the base. He also tells Marn to “Keep your droid in check.”
I tell the Ithorian to keep his Zabrak in check.
He dismisses the Zabrak.
The Ithorian asks that I not be present for the following conversation, but I insist. He says they need to disarm me. I hand off my vibrosword and knife to a human woman.
As we travel further into the ship, we gather a crowd.
We enter a command center, but all the original terminals are deactivated. There’s ramshackle and haphazard electronics strewn around.
Marn and the Ithorian parley, we explain our suspicions and frustrations.
As everyone starts small talking, I interrupt, and ask who they are.
He says his name Sho Varan, commander of operations. We introduce ourselves.
Marn calls himself an Ambassador of the Isotech Corp.
Sho says we might be able to make a deal. I ask what sort of operation they’re running, and he says he’s part of a group fighting against the tyranny of the Empire, we all assume they’re part of the Rebel Alliance.
He tells us they took over the Desolator as a forward operations base for an eventual strike to liberate Quell from Imperial control.
Burr asks if the Star Destroyer patrolling the system has a hyperdrive.
Sho tells us the other Federation ship has an operational hyperdrive.
Marn suggests that in return for helping us with the hyperdrive, we could help them in their fight against the Empire.
Sho insists we liberate Quell first. We’re like, fuck yeah, dude.
Sho starts setting up the plan. He tells us OUR MISSION IS TO DISABLE THE DESTROYER’S LONG RANGE SCANNERS, ENTERING THE SHIP FIRST.
The plan is to harvest resources from the Valorous (Star Destroyer), by knocking out coms, take control of the bridge, and vent the troopers into space.
Sho sends us to the Quartermaster to get us supplied for the mission. We leave in a week.

END FOURTEEN

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Last time our heroes...
Patrick's recap from the last session

…started their session by leaving Ise’s tattoo shop and going to see Zular at his Scrap Shop. There they inquired about a salvage scanner while Zular told them about some aggressive Zabraks who bullied Runnan into closing the open salvage job. The party acquired a medium range salvage scanner on loan, and left for adventure to the third moon of Quell (more commonly known as Quell 3). Upon arrival, the Windhunter’s sensors are blinded by the mass of debris orbiting around Quell 3. They fix the sensors and eventually identify a few larger ships still relatively intact. Flying the ship towards the large, Desolator-class CIS battleship, the party has a minor run-in with some Vulture-class droid starfighters and is requested to land on the Desolator-class battleship. There, after some serious miscommunication and an escalated situation, the party meets with Sho Varan, a Commander in the Rebel Alliance, who recruits them to assist in the liberation of Quell. Sho asks the party to help by leading a strike team onto the Star Destroyer orbiting Quell working from the inside to take control, disable it, and strip it of as many resources as possible. In return, Sho will provide the party assistance with salvaging the hyperdrive and any other capital ship-grade valuables from the ship crashed on Quell 3. The party excitedly agrees to this proposal. Sho dismissed Dalarann to assist with the revolution on the planet and tells the party to go to the Quartermaster to get any gear needs. The assault is set to take place in one week.

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